stellaris status quo. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. stellaris status quo

 
Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want tostellaris status quo  Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3

It was defensive against two empires. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. Maybe I'm not doing this right. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. For the status quo, occupied claimed planets go to whoever claimed them. Status Quo is ruining this game for me. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. use the "Play X" command. After that, I jump to their capital planets to cut off their production. It’s also possible to end a war by declaring a Status Quo. Well 'status quo' isn't exactly what it say's. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. . The interface is confusing, I know. If there's a status quo peace and you currently occupy claimed systems (including planets if any) then you keep those ones. ago. Buster_cherryUA. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. You will have fast robot building and rest you will just assimilate. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. Also, in Stellaris can't change war goals on the go at all (except laying claims to more systems) - for example, start a simple border war for 1. I’m playing as pacifist/Democratic, and have founded a. Diplomacy. Status quo is "nobody wins" at least not entirely. You can normally get all your wargoals in a status quo deal. The tooltip tells you what systems will change hands if you go with a Status. Remove forced status quo. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Later, you can release any systems you don't want as a new vassal state. Status quo and conquer (center and bottom right) are available. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. So even if you force him to say yes he can't say yes to something you didn't ask him. Clicking the button will show a view where all of your and your opponents demands are listed (similar to how the war demands pre 2. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. ago. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. 6. ago. And in Stellaris status quo is not the same as a white peace. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. Yes, if you status quo out of a total war then all systems under your control will remain under your control. This requires an overwhelming victory and your WE still low enough. [Cepheus v3. Your allies have a claim on the system. ago. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. There is no such power to be tempted by at this point. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. Shad May 18, 2018 @ 5:08pm. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. status quo endings to most wars just have each side getting everything they have claims on and fully control. Can't exit and ecs button just brings up the save menu. Isokonari •. It just gives you the claims in occupation like its a normal conquest war right now. juergen Feb 27, 2018 @ 2:07pm. if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. Open comment sort options. If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. If it's not a Total War, you only gain occupied systems you've claimed. Stellaris - Occupied planets not registering. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. But you have to conquer the planets as well if there is one in a system you claimed. They existed, for sure. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of. Status quo should trigger about a month into the save. White peace is easier and is more influenced by war exhaustion. You now own the system. #2. FWIW, if you have occupied all of their systems and planets, and have made claims on each of them, you can win and wipe them all out by choosing the "status quo" option; you don't have to use the "achieve war goals" option. 3 - Cede control of the systems you occupy, done by a button on the starbases. #2. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. Agreed, it is totally stupid. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. 3. We are an early-stage, technology-focused, sector-agnostic investment firm. Forgot account? or. In Stellaris, status quo is the current borders as they are, as long as claims are had on that territory. x empires in the same time. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. #2. This page was last edited on 15 September 2023, at 08:53. People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. If you didn't make any claims you don't keep any systems. Stellaris Settle Status Quo > Achieve War Goals : War mechanic needs a serious looking at. The issue I've run across is that you essentially have to have good relations with the Imperial Core in order to rebel, given that the only way to actually rebel is to start it via the espionage tab. beckermt Field. ) And my empire is unsavable and none of us are having fun anymore. The devs fucked it up, though. Just like the player can at most be forced to a status quo after 2 years at 100%. The result dialog even said that a new empire was created as an ally with 27 systems, but no new empire was actually created, the entire war ended up being a total waste. If you don't want to stop fighting, the game shouldn't force you into it. Weird and dumb, I know, but there it is. #2. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. Report. #3. You were NOT the war leader. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. Business, Economics, and Finance. Then settle status quo. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). no, the game says the war will end and any conqured systems will transfer. 5. Surrender means the other empire's goals are automatically granted. Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. It doesn't seem like it would be a colossal amount of work for a modder to make this playable, if barebones. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. I see you don't keep all fully occupied systems unless you have claimed a total war. Neriel Feb 28, 2018 @ 2:17am. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Cracking a single world is usually enough to settle status quo with anyone, so you can. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A SaveEmailB4Logout • Additional comment actions. The fact you can't separately peace out minor war participants (à la EUIV maybe) is beyond retarded when some random empire. ago. This tutorial covers the basics of starting and ending wars, and covers some of the more common w. You now own the system. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. I will try to look into the game's code to see where the issue is, but most likely it's a hardcoded thing I can't. Reply. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the Liberated origin", so I thought it's definitely going. I had conquered 5 systems, including the home system. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. If you have certain faction types, you may be able to just take the systems flat out, but usually, you have to claim them. Galactic community. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. Claims represent the official, on the record goal of taking. Kinkness Apr 16, 2021 Jump to latest Follow Reply It seems the war mechanic needs to be looked at and balanced properly. We took down the crisis but the war is still going on with the allied player now being the main target. 4. 2] [7836] Claimed and fully occupied system does not transfer when ending the war with status quo Game Version 3. Stellaris is a bit nicer and assumes that you as a leader decide to see the wisdom in their words, when their frustration bar gets high enough. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. Click to expand. Complete beginner - struggling with meaning of icons - no hover over tooltip. Sometimes I for full Spiritualist for the monthly. (or created) empire having the Oligarchic authority and the Merchant Guilds civic. - (hypothetical) Status quo is enacted. And policies were put in place to stop the worst of the resistance, but under. Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). AI should never accept Status Quo peace deal if one or multiple colonies are going to the other side. If status quo, make sure the enemy isn't occupying any system they have claimed either. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. #1. Stellaris. There are MANY good and fun ways to build and play with Under One Rule, this was just one of them. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. 0 unless otherwise noted. war against Ai is pretty arbitrary tbf. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. then remain the status quo so this way it doesn't trigger the uprising event. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. Reacting to the top posts of the last year from r/Stellaris was interesting. 0 and if i remeber correctly after both sides hit 100% exhaustion everyone got the systems he´s occupied at that moment. Also you need claims on a System to get it in a SQ. The author of this thread has indicated that this post answers the original topic. Ok, thanks. I went League of Non-Aligned Powers and flattened one of the awakened empires, then settled status-quo with. I can never achieve the war goal score. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Irbynx. 0 'Cherryh', we're making a number of changes to War Exhaustion. . Genocide. It's possible that both sides would gain and lose territory if neither can't be bothered to. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after. I took over half of my enemy's empire and had them on the run with their fleet pretty much gone, but because of that damn war…You need at least some claims to start a war of conquest. The hard part about this achievement is Getting war in heaven to fireThe next update to 2. ago. My War goal is that these Vivisandian guys would become my vassal. Fluff Busting ( FB ) Purity. Surrender results in the loser shifting ethics, civics, authority, etc. Federation. Tips - understanding the difference between a victory and a status quo. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. "Victory is not possible during a War in Heaven". A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Synthetic: "Synthetic Awareness". R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. Looks like liberation wars don't work when you have too much claims set on enemy territory. Realize your Grand Design with Stellaris: Overlord, the newest major expansion for Stellaris!. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. 3 But if you're a fanatical purifier using the total war CB (territory immediately changes ownership upon occupation) status. And it was big fun on the RP front. Surviving Games. Status Quo peace deals do not mean that they will leave everybody's borders the same. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. I just wiped them out. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. noun: status quo; noun: statusquo. Our time is up. A system is fully occupied when the starbase and all colonies, if any, are successfully invaded. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. So I go to war with this enemy, completely rush over their fleets and defenses, and take every planet. Neriel Feb 28, 2018 @ 2:17am. Go to Stellaris r/Stellaris • by theguy1336. If they have any claims on a system, they will be given control of the system instead of you. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Each has different results, depending on claims and war goal. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. It is the two following things: Nightmyre Mar 21, 2020 @ 12:47pm. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. I've had this ♥♥♥♥ happen to me in two wars now and I'm incredibly frustrated. Currently you can't ask someone to make peace with someone else that isn't you. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. In games with randomly generated AI empires, some origins are unique, meaning only one empire with that origin can be generated. Status quo and conquer (center and bottom right) are available. Play as megacorp. Aaaand in commes forced status quo and our immersion and fun hits a brick wall. You are now playing as your ally. I'm fighting against 1. The newly installed leader should have a temporary but very high governing ethics. 2 after both sides hit 100% nothing happened to the borders even though one side nearly conquered. But Nazi Germany uses to chance to declare war on me with the goal of. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. For the status quo, occupied claimed planets go to whoever claimed them. The empire also gets a huge opinion boost with you. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. #10. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. Diplomacy window in Stellaris contains options, which aside from trading, can have a permanent effect on the relations between the empires. this will give you the systems you've claimed at the end of the war. You can force a status quo 2 years after they get to 100%. We are now done with the war but we can't peace out. You must destroy (i. Fight the "Muh Optimal Build" scourge with the Stellaris Empire Randomiser. Two years after release, Stellaris still feels like a work in progress. Now, let us look at how dangerous the resistance was in Vichy France. I'm disappointed, because Stellaris's first few hours. I see you don't keep all fully occupied systems unless you have claimed a total war. 2 - Declare war on the federation. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. With the Colossus war goal, ownership transfers immediately the moment you fully occupy a system. Among them is the removal of forced Status Quo peace, to be replaced with the following penalty while continuing. You need very high intel on them. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Good Smile Company (ENGLISH)If the system you left to enter the Devouring Swarm system was owned by an ally and not you, their border will expand. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. And in Stellaris status quo is not the same as a white peace. If you win you get all claims that you selected as the wargoals. You actually reached 100% war exhaustion and didn't notice it. 5. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Is that normal? Is 2500 the end? Or you can continue playing without problems?When you end a war in a status quo, you will gain ownership of each system where you have done all of the following: Claimed the system. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. r/Stellaris • Make AI Settle Status Quo?It's weird that this is all in the version of the game, just not enabled. If you manage to make them surrender ergo. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Truly annexing empires takes claims, lots and lots of claims. Well it depends. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. War in Heaven is just a usual Total War, it is not scripted to last forever and will end with a Status Quo if all sides reach maximum war exhaustion. • 5 yr. If it is still far away I just keep advancing till it is greenlit. If you want a couple systems, make claims. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. OK, I'm a bit confused. Blech Aug 24, 2020 @ 2:03pm. How does status quo peace deal work? You probably only had claims in those two systems. ago. You are, essentially, only allowed to take systems that you have a claim on. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. War ends when either side surrenders or both sides agree to white peace (status quo). Stellaris 50409 Bug Reports 30701 Suggestions. May 24, 2022. Ideally they should face mounting unrest and. I’m building a colossus now, with gateways at every bastion and my fleets camping on top of the one I built in terminal egress so they can immediately. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Status Quo is not the same as winning. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. It is a good game-y trick though to try to avoid an initial assault. . And even without extra claims it seems it's hard to reach the goal of war as -200 base liberation score is quite hard to beat. e. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. Status quo effects do not include the. A war that ended in a status quo. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. Liberation wars help get you like-minded allies, and can also be used to break up. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. 4. Basically, a status quo says that if. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. So everybody keeps what they hold BUT you need to have claims on the system, or else you don't get them. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. Being a vassal in Stellaris really sucks; it's not like being a vassal in CK2, where you can conceivably play a "vassal game" and have fun with it. As a Megacorp, have vassalization terms set to oppressive 2. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. So I started a vassalization war on empire A and fully occupied him (all systems and planets). Improve this question. Other Paradox games don't have Status Quo, they have White Peace instead; they're. Mar 24, 2023 Jump to latest Follow Reply Description Status quo ending to a subjugation casus belli is vassalizing everyone other than who it should [3. Take a system if you can, not needed. There is a 25 point difference between the. Best. l_x_fx. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. Sadly the status quo peace is also just in the negative because of my vassal. Also you get improvements from getting vassals, I think. Declare peace (status quo). This is a sort of diplomatic deal to end hostilities. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. Members Online •. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. FogeltheVogel • Hive Mind • 6 yr. take every planet of) every single one of your enemies in order to win. If you accept status quo when you have all you claims and occupied planets secured and they did not fully surrender, you missed something. Okay so how about this. On status quo both sides take systems they claim AND occupy. 2. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. Invaded all colonies in the system, if any. You force demands. . Subjugation Status Quo 2. . Thread starter XtopherMuc;. Yes. But they refuse. 2. All Total Wars ONLY end on white peace. War exhaustion is just the timer - when a side can enforce a status quo peace. Army Pea May 28, 2018 @ 5:42pm. in 2341. If not, then double check to see if there definitely were other planets besides the one you didn’t get, as you probably know that status quo doesn’t allow the last planet to be taken. ago. Yeah I've got no clue what happened. After they have been your vassal for at least 10 years, you get the option to integrate them. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. Stellaris > General Discussions > Topic Details. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. #1. #9. of. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. If they give you a Status Quo, look at the list of the systems that will go to you. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. No, you're wrong. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system. You didn't surrender. Did the enemy happen to retake the station before status quo? Even if you occupy the planet, the station being retaken can prevent the system becoming yours. The most desired outcome for an attacker, of course, is victory. Ideally they should face mounting unrest and. End in status quo In the save game given: 1. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. Best. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. 3. (The only other outlet I have is blocked by a very powerful neighbor. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. ). - (hypothetical) Status quo is enacted. #1. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. Status quo victories in liberation wars create a new liberated empire each time. Shizzle Whizzle Feb 26, 2018 @ 2:28am. In this video I am going to break down the basic ways that we can go to w. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. I'm fairly new to Stellaris so I don't really understand everything. So status quo subjugation war as Megacorp is still creating megacorp. Integration costs 5 influence per month until you pay a total cost that scales with the number of. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. Instead, the borders didn't change, and. This can mean you gain and lose systems at the same time.